=>q1_original
That was one hell of a fight.<end>

=>q1
すごい戦いだったな。<end>

=>q2_original
This is not a good time for chat, soldier.<end>

=>q2
今は話している時間がない、兵士よ。<end>

=>q3_original
Wish I had time to chat, but I'm quite busy right now.<end>

=>q3
話したいのは山々だが、今はかなり忙しい。<end>

=>q4_original
<end>

=>q4
<end>

=>a5_original
Have you made any progress in clearing the tunnel?<end>

=>a5
トンネルの開通作業は進んでいますか？<end>

=>q6_original
Not much so far. We have to dig deep enough to safely plant the explosives, otherwise we risk damaging the tunnel even more.<end>

=>q6
今のところあまり進んでいない。安全に爆発物を設置できるほど深く掘らないといけなくて、そうしないとトンネルをさらに損傷させるリスクがある。<end>

=>a7_original
How much damage did the earthquake do?<end>

=>a7
地震の被害はどの程度だったんですか？<end>

=>q8_original
We're not sure. It might be that the tunnel just caved in a couple of places. I've sent parties to the tunnel's side entrances to investigate. We'll know more when they return.<end>

=>q8
まだわからない。トンネルが何か所か崩落しただけかもしれない。調査のためにサイド入口へ部隊を送り込んだ。戻ってきたらもっとわかるだろう。<end>

=>a9_original
What do you know about Patrick Pierce's death?<end>

=>a9
パトリック・ピアースの死について何か知っていますか？<end>

=>q10_original
He died in his sleep. What else is there to know?<end>

=>q10
眠ったまま死んだ。それ以外に何を知る必要があるんだ？<end>

=>a11_original
Can you tell me what was he like as a person?<end>

=>a11
彼がどんな人だったか教えてもらえますか？<end>

=>q12_original
He was a nice fellow. We would chat sometimes at the bar, now I often see his brother there. Poor lad. A miserable sight watching him just sit there, staring into his glass.<end>

=>q12
いいやつだった。バーで時々話してたもんだが、今はよく彼の兄弟がそこにいるのを見かける。かわいそうに。ただそこに座ってグラスを見つめてる姿を見るのは辛いよ。<end>

=>q13_original
He feels there was something wrong with his brothers death, but hey, even if he finds out something snapped in his brain, for example, what's it gonna do in the end? It's not gonna return Pat, that's for sure.<end>

=>q13
兄弟の死に何かおかしいと感じているみたいだが、まあ、例えば頭の中で何かがおかしくなったとわかったとしても、最終的にどうなるんだ？パットが戻ってくるわけじゃないしな。<end>

=>a14_original
I'll leave you to your work.<end>

=>a14
仕事に戻ってください。<end>

=>q15_original
Hi, you must be $(context.player.Name). Name's Roman. I'm in charge of this barricade.<end>

=>q15
やあ、$(context.player.Name)だな。俺はローマン。このバリケードの責任者だ。<end>

